Publisher: Sony Computer Entertainment
Developer: Media Molecule
Review by: Bill Jones
How does a game developer follow up an effort that offered gamers virtually limitless gaming, in which the quantity and quality of ever-increasing community content has seemingly only been limited by the imaginations of the people creating it? That’s the question that faced Media Molecule after the release of the critically-lauded LittleBigPlanet.
On the campaign front, LittleBigPlanet provided gamers with arguably some of the best 2D platforming seen in years, with the addition of depth planes. But it was the custom creations that hooked the hardcore on LittleBigPlanet. For the creative types, the title offered console gamers the most extensive and streamlined set of creation tools ever seen. Better yet was the “Share” model of the game, which allowed gamers to easily publish these creations for others to play.
And so those simply looking to get their money’s worth had nothing to complain about with the amassing content, including developer-created packs. But with all of that content, it’s easy to ask the question – why do we need a sequel to LittleBigPlanet? What makes LittleBigPlanet 2 worthwhile? And the simple answer to that question is that the tools and possibilities have grown, as is the series fame, practically infinitely. (more…)